![]() The forced movement that is applied alongside airborne effects cannot be removed by cleanses, which innately disables attacking and moving and can be overridden by dashing or blinking. Resisted by crowd control immunity, displacement immunity, and Dr. The duration of airborne and its forced movement execution time is unaffected by Tenacity. The accompanying displacement overrides all other previous displacements, including dashes and other airborne effects. Interrupts attack windups (excluding uncancellable windups), and all channeled and charged abilities. The following mobility spells are interrupted / prevented by immobilizations, ground, polymorph and/or silence:ĮditA unit that is knocked airborne is made so alongside undergoing a forced displacement in a specified direction, to a specific point, or for a set duration at its current location, during which it is also unable to control its movement, declare attacks, cast abilities, activate items or use the summoner spells Flash, Teleport, Hexflash, and Mark / Dash. Taunt is the only crowd control that could theoretically break stealth (due to it being interrupted by declaring an attack).Crowd control applications trigger a stack for Electrocute and Phase Rush.Anivia's Glacial Storm and Samira's Inferno Trigger are special cased to be deactivated by all forms of crowd control that interrupt all channels. ![]()
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